Wednesday, 5 October 2011
Eurogamer Expo Expedition
Last month i attended the Eurogamer Expo in Earls Court, London in an effort to improve my network and prospects of getting a career in the games industry....and for fun! My favorite games showcased were Skyrim, Uncharted 3, Star Wars The Old Republic and Modern Warfare 3. There were loads more i checked out and I enjoyed areas such as the retro-zone back on the snes and the indie zone where I spoke to indie developers about how they got started. The careers fair was not as promising as I had hoped, offering more post graduate options from universities and Train to Game. However I did manage to speak to representatives from sega, sumo digital and creative assembly yet the event was more publisher heavy with an emphasis on the games, which kept me too much in awe. Heres a preview of what I saw.
Friday, 19 August 2011
Old School Stories
After browsing through a lot of my old school exercise books I found a lot of in depth sci-fi/fantasy story notes and concept sketches. Some of these are nearly ten years old, a little bit out dated and that not that orginal but the ideas and the enjoyment of creating worlds and characters was still fresh and vivid in mind. I have decided to pick out a few of these old school stories and design and see what I can do with them now, mostly for my own nostalga and fun but also to show myself how far I've come since then.

Vampire Kingdom
Set in a limbo world between earth and hell, this is one of the faction concepts a vampiric city state
Mutant Nasty
Developed from a sketches of mutants on a game story where the future military attempt to retake lost cities after a great thermo-nuclear war.
Uknid Soldier
Drone Soldier to the Imperial Insectoid Generals and their Homeworld Queen

Scout Tank
Earth ground invasion and enforcement tank, speedy and devestating,
Sunday, 14 August 2011
Costume Concepts
This week Ive decided to look at experimetning with clothes/costume design. It will be mainly a couple of pics of sketches developed into different sets of value, colour, texture and shape etc. So far its going to based mainly within a post modern/sci fi background but further themes may be experimented with but for now i will let the pics do the talking.
Sunday, 19 June 2011
Colossal Competition
Ok, so just went on deviant art this morning to see a competiton to design a collossus for thr game 'Rift', it had to based on one of six elements, to be different i chose 'life', fairly vague and it sounded like a challenge. Even more of a challenge was that the closing date was midnight that day. So I did some quick research, banged out a few small drawings (mainly for reference and developing ideas)and started painting in photoshop.
This was the end result, a little rushed towards the end but made the deadline, not too sure if this will be a contender but fun to do and good practice all round.
This was the end result, a little rushed towards the end but made the deadline, not too sure if this will be a contender but fun to do and good practice all round.
Why yes, it is a giant baby, because the elemental theme was life that kinda stuck in mind and I actually think that the infant bodyshape and a giant baby walking around in game would be scary. It was describe that it was born from the ground, so the infant thing is kind of appropriate and if it would be cool if it actually matured and grew bigger as players progressed through the game.
Sunday, 12 June 2011
Just for Fun
I have a few cartoon sketches i wanted to paint up in photoshop just for fun, they are inspired from the old comics and farside gallery stuff i used to read and its good to take the seriousness out the work for a bit.
Friday, 3 June 2011
Get Some Perspective!
I not entirely happy with some elements of my work (which is good) for me its a little too flat, this is understandable as i mainly work from line drawings often detailing to the extent where its hard to to paint over them. The drawings are ok with some nice detail but cant be too precious with the lines to define form, for this i need to concentrate on the value with in the piece and can suggest detail with lighting and textures. To escape the flat look going to focus on perspective and creating space using values, going back to basics basically, fundamentals which got forgotten in the mad rush to draw monsters. Also instead of drawing and scanning, i will draw from photoshop something which i would struggle with but should be fine if i stick to silouettes and rough painting. One more thing, I feel like my portfolio needs a injection of these basic fundamentals so i hope to do some paintings pretty quick, Il commit to 5 pieces for next week and if iv time maybe more, all good practice. Watch this Space...
First perspective Drawing, Tank bay Concept.
Second Perspective Drawing: Griffon Gunship
First perspective Drawing, Tank bay Concept.
Second Perspective Drawing: Griffon Gunship
Ok, so these first two pics were created from perspective lines i created all in photoshop and no hand drawn lines, all on wacom which is good so I dont depend on the line drawing. The flatness is gone but still needs practice, by painting in black and white i establish the value before focusing on colour and textures. However even though I havent got alot of time to paint at the moment (thanks work) I still feel these pieces took too long, for now the focus will still be on perspective but speed is always good industry practice... more on the way.
Tuesday, 10 May 2011
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